

What’s more, both games are tremendously good fun, even if they are a bit short. Granted, the game starts topping up the number of each you can have, but there’s something by turns frustrating-and-satisfying about making you go back for one more go, without being given carte blanche to blast your way through on the first go. There’s no pandering to you with unlimited continues or any of that rubbish here: you have a finite number of lives and continues, and when they’re up, you die. It should be pointed out too that out of all the games of this ilk released on the Wii of late, House Of The Dead 2 & 3 Return is the hardest. And what’s more, House Of The Dead 2 & 3 Return marks the fourth light gun-style game release in the last five months, after the tepid Link’s Crossbow Training, the great-but-short Ghost Squad, and the long-but-strangely-slow Resident Evil: Umbrella Chronicles. Slightly more forgiving in the early stages but no less challenging, that too I remember writing about many years ago.īut is the Nintendo Wii now becoming the spiritual home of such games? Even with the clunky Wii Zapper peripheral (I’m perfectly happy to simply wave my Wiimote around than battle with that contraption), the control mechanism of the console fits the genre perfectly. House Of The Dead III was the token light gun game on the original Xbox (although again, there were a couple of others to help justify the cost of buying the gun in the first place), and it was even better. Zombies, fast action and some token (read: laughable) attempt at narrative gelled quite sublimely in a difficult, but very entertaining game. House Of The Dead 2 was the token light gun game on the Sega Dreamcast (and only a few would follow), and back then, a decade ago, it was a hoot. It’s a bit strange sitting here, writing a review of a game that one half of I first tried and tested back in the late 90s.
